Quick Review: Google’s Knowledge Graph

May
16
2012

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Google just announced their Knowledge Graph. Not really a surprise since it seems like they were headed that way for a while now. Basically the idea is that they will organize data so that you can explore that topic not only through links but through content on the search page itself. The data will be pulled from “public sources such as Freebase, Wikipedia and the CIA World Factbook” as well as Google’s massive user history. So what does this mean?

1. Google is using third party content without paying for it

2. Google is selling ads around that content

3. The content creators will get less traffic and therefore less revenue

So from my quick review it appears that Google’s Knowledge Graph is a good thing…for Google and probably their users but not for content creators and their websites- what Google calls “public” could mean any website that isn’t password protected. Content creators gave away some milk and now Google’s coming for the cow.


The Benefit of Side Projects

May
3
2012

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I think a lot of kids growing up in the 90s were inspired by videogames. They evolved in front of our eyes at a tremendous pace. It left me wondering if one day I would be able to get paid to make something so fun and exciting.

The picture below represents how quick things were evolving when I was young. One of my favorite games for the Super Nintendo, Final Fantasy 6 was released May 11, 1995 in the US. Only two years later on September 7, 1997, Final Fantasy 7 debuted on the playstation and completely blew me and all of my friends away. Just look at the difference in terms of graphics alone. It was amazing to leap from 2D into 3D at such a quick pace and get totally immersed in those worlds. I think I had my mouth open for the first 4 hours of Final Fantasy 7 when I got it for my birthday. It was a surreal experience to say the least.

Final Fantasy 6 on the left and Final Fantasy 7 on the right

I investigated going into videogames as a career in high school but through that research I was scared away from the community. There were countless stories of underpaid and overworked programmers and designers, small independent companies getting bought and sold to bigger companies who stifled the videogame creators by restricting creativity and freedom in order to maintain high profit margins. Simply put, videogames weren’t fun anymore for me and I decided to follow a different path.

Fast forward to Factory Week, SmallBox created a videogame as a side project. I participated in the project and it was a really fun to collaborate with my co-workers in a totally different way than I am typically used to. I also had the realization that I was getting paid to create something that I always wanted to create, a videogame.

During SXSW, I mentioned I saw a really cool documentary called Indie Game: The Movie – it’s coming to Indianapolis soon and you totally should go if you have any sort of interest in videogames. It’s being brought in by Indy Film Fest (our marketing strategist Sara serves on the board) and the Indianapolis Museum of Art. Horrible Night, the videogame website I participate in, which is also run by our own Justin Lacey, is helping promote the event too. It’s cool to see the side projects and passions of several SmallBoxers combining for this one event. You can get tickets here.

With all that inspiration behind me, I have taken it upon myself to create a videogame with my girlfriend at home when I am not working at SmallBox. It’s been a wonderful experience and has been really fun working on and brainstorming ideas I have been kicking around since I was 11. Making a game is no walk in the park and I have been brushing up on my programming/design skills in a focused attempt to make something worthwhile.

Jessica

SmallBox developer Jordan is also working on his own game on the side and I had a little preview and was really impressed and humbled about how amazing his work is compared to mine. Seeing it only makes me work harder to make my game as good as it can be.

I think this side project has been improving my work here at SmallBox as well. The process of creating a videogame is very similar to that of a website. It has to be planned, written, designed, programmed, tested and then launched. I find challenges like this outside of work is what leads to a better workday in general. I learn new things I can apply to my daily work. My 11 year old self would be so proud.


Our SEO Ethics

Apr
10
2012

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SEO is a dirty word. At least, it is when it’s misused and misconstrued, becoming synonymous with trickery, tom-foolery and back-alley antics.

SEO vs SEOBut SEO isn’t a dirty word. It’s search engine optimization. Not search engine tricks, or search engine gaming, or search engine magic.

And here at SmallBox, that’s the way we see it. SEO for us is clean-cut, straight forward and above-board. In fact, we wanted to make sure that everyone can understand our train of thought when it comes to SEO, so we sat down during Factory Week in January to create our own SEO Code of Ethics.

In this list of standards, we stressed that we always adhere to Webmaster guidelines. We never use tricks, our work is transparent, and we always strive to create content that our clients (and ourselves!) can be proud of.

We want you to understand our core principles and best practices, and help give you peace of mind knowing that when we say “SEO”, it’s most definitely not a dirty word.

Read our complete Code of Ethics.


Factory Week: A How-To Guide

Apr
6
2012

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I recently presented on Factory Week for the Reachmore presenters series that my biz coach CJ McClanahan runs. It’s basically a how-to guide for those looking to run their own Factory Week.

SmallBox will be holding our next Factory Week the last week of June. If you are interested in having your team hold its own Factory Week please contact us so we can talk! We have seen Factory Week change our company in so many positive ways and I would love to get a movement going here. If you think you can’t afford to take a week off then I would challenge you to think about all the efficiences and innovations you are currently missing that a week off could deliver for your company. Factory Week works, try it!



Quick and Dirty UX: User Feedback

Apr
5
2012

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This post is part of a series of posts on simple UX techniques you can use in the ongoing quest toward website betterment.

This installment focuses on eliciting user feedback, and since this is quick and dirty style, we’ll talk about a tool we use when time and resources are limited.

Wait, I should talk to users?
First, why do you want user feedback? In the simplest of explanations, users are the ones using your site, so why wouldn’t you want to hear from them? You can make all kinds of assumptions about how someone might find something on your site, or what they might see first, or how they might perceive that button or call to action. But until you ask your users, it’s a lot of speculation and guessing.

Hearing from your users can be a pretty insightful exercise because it can shine a light on the disparity between what you think users do and what they actually do. It can also identify places where users get frustrated or confused. Reducing frustration and making it easy for users to achieve their goals on your site can improve brand perception and keep them coming back to you, all of which is good for business.

But what should I ask?
Good question. The answer to this question depends on what we want to know. Sometimes we want to know how users are using a specific part of a website to find out how we can improve that part. Other times, we want to know if they respond better to one option over another (also called A/B testing). And even other times, we want to see how they might use something that has yet to be implemented (aka testing a prototype). We can ask users many different types of questions and employ a number of methods to ask them (surveys, in-person user testing, remote user testing, contextual inquiry, and so on). The list is extensive.

For us, many times our questions are straightforward and we want to get answers fairly quickly without using a lot of resources. In that case, we use one of the many usability tools out there, Usabilla. Usabilla lets us ask a variety of questions and get helpful data by which we can then make more informed design decisions. (And, as a great supplement to this post, they have a great blog post on 5 Things You Can Test in Under 5 Minutes.)

How it Works
To be clear, Usabilla is a paid service (with a pretty affordable basic plan — and a 30-day free trial) and they haven’t paid us to write this. I just like using it enough to include it in this series. Usabilla allows you to create a brief visual survey for your site that you can then send to your users (through email, social channels, or right on your site — they provide a handy script for that) and get feedback.

For example, we wanted to improve the shopping experience for a client’s website, Floors to Your Home, so first we started by asking users what jumped out at them the most:

And this is what they told us (the results show up as a handy heat map to reveal areas of concentration):

From this data we learned that users are drawn to the logo, the red bar below the main navigation, price, product photo and the free shipping graphic there in the middle. This was helpful information for us know when deciding how to prioritize making changes to this page.

For this same client, we also used this test to ask users what are the most important elements they consider when purchasing flooring:

These results confirmed our hunch that most of their users consider price to be the most important element. We also discovered that users like the room view and knowing there’s free shipping. Again, this was helpful information to start with when we went to rework the page.

These tests were really easy to create and required very few resources to execute, which is a huge benefit. Usabilla also has helpful analytics that can be used to track time spent on a question, as well as notes that users make when answering the survey (not shown here). Keep in mind that this kind of testing still resides in the quick and dirty sphere: it’s great to use as a jumping off point to make high-level decisions and decide on a direction, but it’s not a replacement for rich user testing evaluations and research.

Let us know if you give Usabilla a try and how it works for you!